
The Onager-Line deals high damage to units within its area-of-effect, the trade-off being that all units, including your own, or allied units, can also be damaged in the area-of-effect attack. As Battle Elephants are slow, Faith is a very expensive technology after making Battle Elephants, many civilizations with Battle Elephants do not have Heresy, and Battle Elephants are so expensive, gifting a couple of Battle Elephants to your opponent can easily change the outcome of a battle in their favor. The best unit to counter Battle Elephants is monks. The spearman-line is also very effective at countering Battle Elephants, especially considering how easy the spearman-line is to mass and how cost-effective the trade is. They are stronger than the knight-line and have decent pierce armor and high HP to negate archers and get in close, where archers do not use hit-and-run technique.īecause of the low mobility of Battle Elephants, they are easily countered by the archer-line and Cavalry Archers that effectively kite Battle Elephants. In a one-on-one trade, they will beat their traditional counter, the spearman-line, although it is not cost-effective. Battle Elephants are classed as a cavalry unit, which has an elephant sub-class.īattle Elephants are strong against any unit they can reach. As a result, Battle Elephants work very well in closed maps when you have locked off options for the opponent to decide where you can force a fight in one location. This is due to the fact that siege is very expensive to mass, and therefore the value of the conversion is increased.Īlthough the Battle Elephant is the strongest non-unique unit in the game, it struggles due to its slow speed to get an effective engagement with an enemy army. Where a civilization also receives redemption, monks are also highly effective against mangonels, scorpions and bombard cannons, which can be converted from the distance. In particular, they are effective against the knights and especially effective against any form of elephants, due to the low mobility of the elephants, high HP and attack of each elephant increasing the worth of conversion, and the fact that they are so expensive that massing elephants are difficult. The Scout-Line is particularly effective against monks due to additional bonus damage that monks take from them, and also due to the fact that scouts benefit from conversion resistance. For this reason, skirmishers, the archer-line, and spearman-line are effective against monks, as they are a unit that has low HP (reducing the damage of a single conversion) and by their nature are generally massed to be effective.

Monks require intense micro to use, as they cannot convert enemies unless tasked to do so.
